<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Wyrd and Other Derelictions by Adam Nevill	</title>
	<atom:link href="https://puzzleboxhorror.com/wyrd-and-other-derelictions-by-adam-nevill/feed/" rel="self" type="application/rss+xml" />
	<link>https://puzzleboxhorror.com/wyrd-and-other-derelictions-by-adam-nevill/</link>
	<description>Horror:  books - comics - films</description>
	<lastBuildDate>Tue, 22 Feb 2022 13:31:16 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>
	<item>
		<title>
		By: Geoffrey Nelson		</title>
		<link>https://puzzleboxhorror.com/wyrd-and-other-derelictions-by-adam-nevill/#comment-1001153</link>

		<dc:creator><![CDATA[Geoffrey Nelson]]></dc:creator>
		<pubDate>Tue, 22 Feb 2022 13:31:16 +0000</pubDate>
		<guid isPermaLink="false">https://puzzleboxhorror.com/?p=509778#comment-1001153</guid>

					<description><![CDATA[I love the conceit. The first story of this sort I encountered, Hippocampus, was thrilling. I think it&#039;s a fascinating form, and it&#039;s worth exploring. That said, I couldn&#039;t get through it. It reminds me of Fallout &#039;76, a mmorpg with no living NPC&#039;s. All the stories the PCs encounter are aftermath. It&#039;s interesting to follow a story in that way a few times, but after a while it feels stale and stops being engaging. I applaud Adam Neville for doing it though. Arts don&#039;t grow except through experimentation. And one day, I will probably revisit the collection and finish the tales.]]></description>
			<content:encoded><![CDATA[<p>I love the conceit. The first story of this sort I encountered, Hippocampus, was thrilling. I think it&#8217;s a fascinating form, and it&#8217;s worth exploring. That said, I couldn&#8217;t get through it. It reminds me of Fallout &#8217;76, a mmorpg with no living NPC&#8217;s. All the stories the PCs encounter are aftermath. It&#8217;s interesting to follow a story in that way a few times, but after a while it feels stale and stops being engaging. I applaud Adam Neville for doing it though. Arts don&#8217;t grow except through experimentation. And one day, I will probably revisit the collection and finish the tales.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
